In this episode of “Other Games,” we take a critical look at a design issue seen in some online games: allowing unrestricted player-owned farms and assets in shared world spaces.
Large numbers of animals and objects placed near cities can cause severe performance issues, including lag and frame drops for nearby players. While the system may seem immersive, it negatively impacts everyone in the area.
Good MMO design must consider scalability and shared performance, not just individual player freedom.